Grick
D&D 5e · 2014·Medium Monstrosity·Neutral
- Armor class
- 14natural armor
- Hit points
- 276d8
- Challenge
- 2450 XP
- Proficiency
- +2
Speed 30 ft., climb 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 14 | 14 | 11 | 3 | 14 | 5 |
| Mod | +2 | +2 | +0 | -4 | +2 | -3 |
| Save | +2 | +2 | +0 | -4 | +2 | -3 |
- Resistances
- bludgeoning, piercing, and slashing from nonmagical attacks
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- —
Traits
Stone Camouflage
The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack
The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.
Tentacles
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Beak
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.