Guardian Naga
D&D 5e · 2014·Large Monstrosity·Lawful Good
- Armor class
- 18natural armor
- Hit points
- 12715d10+45
- Challenge
- 105,900 XP
- Proficiency
- +4
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 19 | 18 | 16 | 16 | 19 | 18 |
| Mod | +4 | +4 | +3 | +3 | +4 | +4 |
| Save | +4 | +8 | +7 | +7 | +8 | +8 |
- Damage immunities
- poison
- Condition immunities
- charmed, poisoned
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Celestial, Common
Traits
Rejuvenation
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting
The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: Cantrips (at will): mending, sacred flame, thaumaturgy 1st level (4 slots): command, cure wounds, shield of faith 2nd level (3 slots): calm emotions, hold person 3rd level (3 slots): bestow curse, clairvoyance 4th level (3 slots): banishment, freedom of movement 5th level (2 slots): flame strike, geas 6th level (1 slot): true seeing
Actions
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison
Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.