Skip to content

Half-Dragon

D&D 5e · 2024·Medium Dragon·Neutral

Armor class
18
Hit points
10514d8 + 42
Challenge
51,800 XP
Proficiency
+3Initiative +5

Speed 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score191416101514
Mod+4+2+3+0+2+2
Save+4+5+3+0+5+2
Skills
Stealth +5, Athletics +7, Perception +5
Resistances
Damage type chosen for the Draconic Origin trait below
Senses
Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
Languages
Common, Draconic

Traits

Draconic Origin

The half-dragon is related to a type of dragon associated with one of the following damage types (GM's choice): Acid, Cold, Fire, Lightning, or Poison. This choice affects other aspects of the stat block.

Actions

Multiattack

The half-dragon makes two Claw attacks.

Claw

Melee Attack Roll: +7, reach 10 ft. Hit: 6 (1d4 + 4) Slashing damage plus 7 (2d6) damage of the type chosen for the Draconic Origin trait.

Dragon's Breath (Recharge 5-6)

Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.

Bonus actions

Leap

The half-dragon jumps up to 30 feet by spending 10 feet of movement.

Find similar monsters

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0