Half-Dragon
D&D 5e · 2024·Medium Dragon·Neutral
- Armor class
- 18
- Hit points
- 10514d8 + 42
- Challenge
- 51,800 XP
- Proficiency
- +3Initiative +5
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 19 | 14 | 16 | 10 | 15 | 14 |
| Mod | +4 | +2 | +3 | +0 | +2 | +2 |
| Save | +4 | +5 | +3 | +0 | +5 | +2 |
- Skills
- Stealth +5, Athletics +7, Perception +5
- Resistances
- Damage type chosen for the Draconic Origin trait below
- Senses
- Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
- Languages
- Common, Draconic
Traits
Draconic Origin
The half-dragon is related to a type of dragon associated with one of the following damage types (GM's choice): Acid, Cold, Fire, Lightning, or Poison. This choice affects other aspects of the stat block.
Actions
Multiattack
The half-dragon makes two Claw attacks.
Claw
Melee Attack Roll: +7, reach 10 ft. Hit: 6 (1d4 + 4) Slashing damage plus 7 (2d6) damage of the type chosen for the Draconic Origin trait.
Dragon's Breath (Recharge 5-6)
Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.
Bonus actions
Leap
The half-dragon jumps up to 30 feet by spending 10 feet of movement.