Hobgoblin Captain
D&D 5e · 2024·Medium Fey (Goblinoid)·Lawful Evil
- Armor class
- 17
- Hit points
- 589d8 + 18
- Challenge
- 3700 XP
- Proficiency
- +2Initiative +4
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 15 | 14 | 14 | 12 | 10 | 13 |
| Mod | +2 | +2 | +2 | +1 | +0 | +1 |
| Save | +2 | +2 | +2 | +1 | +0 | +1 |
- Gear
- Greatsword, Half Plate Armor, Longbow
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Common, Goblin
Traits
Aura of Authority
While in a 10-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn't have the Incapacitated condition.
Actions
Multiattack
The hobgoblin makes two attacks, using Greatsword or Longbow in any combination.
Greatsword
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Slashing damage plus 3 (1d6) Poison damage.
Longbow
Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage.