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Hydra

D&D 5e · 2024·Huge Monstrosity·Unaligned

Armor class
15
Hit points
18416d12 + 80
Challenge
83,900 XP
Proficiency
+3Initiative +4

Speed 40 ft., Swim 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score2012202107
Mod+5+1+5-4+0-2
Save+5+1+5-4+0-2
Skills
Perception +6
Condition immunities
Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Senses
Darkvision 60 ft.; Passive Perception 16
Languages
None

Traits

Hold Breath

The hydra can hold its breath for 1 hour.

Multiple Heads

The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

Reactive Heads

For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Actions

Multiattack

The hydra makes as many Bite attacks as it has heads.

Bite

Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0