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Imp

D&D 5e · 2024·Tiny Fiend (Devil)·Lawful Evil

Armor class
13
Hit points
216d4 + 6
Challenge
1200 XP
Proficiency
+2Initiative +3

Speed 20 ft., Fly 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score61713111214
Mod-2+3+1+0+1+2
Save-2+3+1+0+1+2
Skills
Insight +3, Stealth +5, Deception +4
Resistances
Cold
Damage immunities
Fire, Poison
Condition immunities
Poisoned
Senses
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Languages
Common, Infernal

Traits

Magic Resistance

The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

Shape-Shift

The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

Invisibility

The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0