Imp
D&D 5e · 2024·Tiny Fiend (Devil)·Lawful Evil
- Armor class
- 13
- Hit points
- 216d4 + 6
- Challenge
- 1200 XP
- Proficiency
- +2Initiative +3
Speed 20 ft., Fly 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 6 | 17 | 13 | 11 | 12 | 14 |
| Mod | -2 | +3 | +1 | +0 | +1 | +2 |
| Save | -2 | +3 | +1 | +0 | +1 | +2 |
- Skills
- Insight +3, Stealth +5, Deception +4
- Resistances
- Cold
- Damage immunities
- Fire, Poison
- Condition immunities
- Poisoned
- Senses
- Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
- Languages
- Common, Infernal
Traits
Magic Resistance
The imp has Advantage on saving throws against spells and other magical effects.
Actions
Sting
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
Shape-Shift
The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
Invisibility
The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.