Jackal
D&D 5e · 2014·Small Beast·Unaligned
- Armor class
- 12
- Hit points
- 31d6
- Challenge
- 010 XP
- Proficiency
- +2
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 8 | 15 | 11 | 3 | 12 | 6 |
| Mod | -1 | +2 | +0 | -4 | +1 | -2 |
| Save | -1 | +2 | +0 | -4 | +1 | -2 |
- Skills
- Perception +3
- Senses
- passive Perception 13
- Languages
- —
Traits
Keen Hearing and Smell
The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.