Knight
D&D 5e · 2024·Medium or Small Humanoid·Neutral
- Armor class
- 18
- Hit points
- 528d8 + 16
- Challenge
- 3700 XP
- Proficiency
- +2Initiative +0
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 16 | 11 | 14 | 11 | 11 | 15 |
| Mod | +3 | +0 | +2 | +0 | +0 | +2 |
| Save | +3 | +0 | +4 | +0 | +2 | +2 |
- Condition immunities
- Frightened
- Gear
- Greatsword, Heavy Crossbow, Plate Armor
- Senses
- Passive Perception 10
- Languages
- Common plus one other language
Actions
Multiattack
The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword
Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow
Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry
Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.