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Knight

D&D 5e · 2024·Medium or Small Humanoid·Neutral

Armor class
18
Hit points
528d8 + 16
Challenge
3700 XP
Proficiency
+2Initiative +0

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score161114111115
Mod+3+0+2+0+0+2
Save+3+0+4+0+2+2
Condition immunities
Frightened
Gear
Greatsword, Heavy Crossbow, Plate Armor
Senses
Passive Perception 10
Languages
Common plus one other language

Actions

Multiattack

The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword

Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow

Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry

Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0