Magma Mephit
D&D 5e · 2014·Small Elemental·Neutral Evil
- Armor class
- 11
- Hit points
- 225d6+5
- Challenge
- 1/2100 XP
- Proficiency
- +2
Speed 30 ft., fly 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 8 | 12 | 12 | 7 | 10 | 10 |
| Mod | -1 | +1 | +1 | -2 | +0 | +0 |
| Save | -1 | +1 | +1 | -2 | +0 | +0 |
- Skills
- Stealth +3
- Vulnerabilities
- cold
- Damage immunities
- fire, poison
- Condition immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Ignan, Terran
Traits
Death Burst
When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
False Appearance
While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Innate Spellcasting (1/Day)
The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Fire Breath (Recharge 6)
The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.