Magmin
D&D 5e · 2024·Small Elemental·Chaotic Neutral
- Armor class
- 14
- Hit points
- 133d6 + 3
- Challenge
- 1/2100 XP
- Proficiency
- +2Initiative +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 7 | 15 | 12 | 8 | 11 | 10 |
| Mod | -2 | +2 | +1 | -1 | +0 | +0 |
| Save | -2 | +2 | +1 | -1 | +0 | +0 |
- Damage immunities
- Fire
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Primordial (Ignan)
Traits
Death Burst
The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.
Actions
Touch
Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.
Bonus actions
Ignited Illumination
The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.