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Medusa

D&D 5e · 2024·Medium Monstrosity·Lawful Evil

Armor class
15
Hit points
12717d8 + 51
Challenge
62,300 XP
Proficiency
+3Initiative +6

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score101716121315
Mod+0+3+3+1+1+2
Save+0+3+3+1+4+2
Skills
Stealth +6, Deception +5, Perception +4
Senses
Darkvision 150 ft.; Passive Perception 14
Languages
Common plus one other language

Actions

Multiattack

The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw

Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Snake Hair

Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Poison Ray

Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.

Bonus actions

Petrifying Gaze (Recharge 5-6)

Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0