Medusa
D&D 5e · 2024·Medium Monstrosity·Lawful Evil
- Armor class
- 15
- Hit points
- 12717d8 + 51
- Challenge
- 62,300 XP
- Proficiency
- +3Initiative +6
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 10 | 17 | 16 | 12 | 13 | 15 |
| Mod | +0 | +3 | +3 | +1 | +1 | +2 |
| Save | +0 | +3 | +3 | +1 | +4 | +2 |
- Skills
- Stealth +6, Deception +5, Perception +4
- Senses
- Darkvision 150 ft.; Passive Perception 14
- Languages
- Common plus one other language
Actions
Multiattack
The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.
Claw
Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Snake Hair
Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.
Poison Ray
Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Bonus actions
Petrifying Gaze (Recharge 5-6)
Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.