Mimic
D&D 5e · 2024·Medium Monstrosity·Neutral
- Armor class
- 12
- Hit points
- 589d8 + 18
- Challenge
- 2450 XP
- Proficiency
- +2Initiative +3
Speed 20 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 17 | 12 | 15 | 5 | 13 | 8 |
| Mod | +3 | +1 | +2 | -3 | +1 | -1 |
| Save | +3 | +1 | +2 | -3 | +1 | -1 |
- Skills
- Stealth +5
- Damage immunities
- Acid
- Condition immunities
- Prone
- Senses
- Darkvision 60 ft.; Passive Perception 11
- Languages
- None
Traits
Adhesive (Object Form Only)
The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Actions
Bite
Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage-or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic-plus 4 (1d8) Acid damage.
Pseudopod
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Bonus actions
Shape-Shift
The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn't transformed.