Minotaur of Baphomet
D&D 5e · 2024·Large Monstrosity·Chaotic Evil
- Armor class
- 14
- Hit points
- 8510d10 + 30
- Challenge
- 3700 XP
- Proficiency
- +2Initiative +0
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 18 | 11 | 16 | 6 | 16 | 9 |
| Mod | +4 | +0 | +3 | -2 | +3 | -1 |
| Save | +4 | +0 | +3 | -2 | +3 | -1 |
- Skills
- Survival +7, Perception +7
- Senses
- Darkvision 60 ft.; Passive Perception 17
- Languages
- Abyssal
Actions
Abyssal Glaive
Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore (Recharge 5-6)
Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.