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Mummy

D&D 5e · 2024·Medium or Small Undead·Lawful Evil

Armor class
11
Hit points
589d8 + 18
Challenge
3700 XP
Proficiency
+2Initiative -1

Speed 20 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score1681561212
Mod+3-1+2-2+1+1
Save+3-1+2-2+3+1
Vulnerabilities
Fire
Damage immunities
Necrotic, Poison
Condition immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 11
Languages
Common plus two other languages

Actions

Multiattack

The mummy makes two Rotting Fist attacks and uses Dreadful Glare.

Rotting Fist

Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Dreadful Glare

Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0