Mummy
D&D 5e · 2024·Medium or Small Undead·Lawful Evil
- Armor class
- 11
- Hit points
- 589d8 + 18
- Challenge
- 3700 XP
- Proficiency
- +2Initiative -1
Speed 20 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 16 | 8 | 15 | 6 | 12 | 12 |
| Mod | +3 | -1 | +2 | -2 | +1 | +1 |
| Save | +3 | -1 | +2 | -2 | +3 | +1 |
- Vulnerabilities
- Fire
- Damage immunities
- Necrotic, Poison
- Condition immunities
- Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 11
- Languages
- Common plus two other languages
Actions
Multiattack
The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting Fist
Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Dreadful Glare
Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.