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Octopus

D&D 5e · 2024·Small Beast·Unaligned

Armor class
12
Hit points
31d6
Challenge
010 XP
Proficiency
+2Initiative +2

Speed 5 ft., Swim 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score415113104
Mod-3+2+0-4+0-3
Save-3+2+0-4+0-3
Skills
Stealth +6, Perception +2
Senses
Darkvision 30 ft.; Passive Perception 12
Languages
None

Traits

Compression

The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing

The octopus can breathe only underwater.

Actions

Tentacles

Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.

Reactions

Ink Cloud (1/Day)

Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Find similar monsters

Movement

Damage dealt

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0