Octopus
D&D 5e · 2024·Small Beast·Unaligned
- Armor class
- 12
- Hit points
- 31d6
- Challenge
- 010 XP
- Proficiency
- +2Initiative +2
Speed 5 ft., Swim 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 4 | 15 | 11 | 3 | 10 | 4 |
| Mod | -3 | +2 | +0 | -4 | +0 | -3 |
| Save | -3 | +2 | +0 | -4 | +0 | -3 |
- Skills
- Stealth +6, Perception +2
- Senses
- Darkvision 30 ft.; Passive Perception 12
- Languages
- None
Traits
Compression
The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing
The octopus can breathe only underwater.
Actions
Tentacles
Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day)
Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.