Ogre Zombie
D&D 5e · 2024·Large Undead·Neutral Evil
- Armor class
- 8
- Hit points
- 859d10 + 36
- Challenge
- 2450 XP
- Proficiency
- +2Initiative -2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 19 | 6 | 18 | 3 | 6 | 5 |
| Mod | +4 | -2 | +4 | -4 | -2 | -3 |
| Save | +4 | -2 | +4 | -4 | +0 | -3 |
- Damage immunities
- Poison
- Condition immunities
- Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 8
- Languages
- Understands Common and Giant but can't speak
Traits
Undead Fortitude
If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam
Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.