Orc
D&D 5e · 2014·Medium Humanoid (orc)·Chaotic Evil
- Armor class
- 13hide armor
- Hit points
- 152d8+6
- Challenge
- 1/2100 XP
- Proficiency
- +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 16 | 12 | 16 | 7 | 11 | 10 |
| Mod | +3 | +1 | +3 | -2 | +0 | +0 |
| Save | +3 | +1 | +3 | -2 | +0 | +0 |
- Skills
- Intimidation +2
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Orc
Traits
Aggressive
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.