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Orc

D&D 5e · 2014·Medium Humanoid (orc)·Chaotic Evil

Armor class
13hide armor
Hit points
152d8+6
Challenge
1/2100 XP
Proficiency
+2

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score16121671110
Mod+3+1+3-2+0+0
Save+3+1+3-2+0+0
Skills
Intimidation +2
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Orc

Traits

Aggressive

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Find similar monsters

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0