Otyugh
D&D 5e · 2024·Large Aberration·Neutral
- Armor class
- 14
- Hit points
- 10411d10 + 44
- Challenge
- 51,800 XP
- Proficiency
- +3Initiative +0
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 16 | 11 | 19 | 6 | 13 | 6 |
| Mod | +3 | +0 | +4 | -2 | +1 | -2 |
| Save | +3 | +0 | +7 | -2 | +1 | -2 |
- Senses
- Darkvision 120 ft.; Passive Perception 11
- Languages
- Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically)
Actions
Multiattack
The otyugh makes one Bite attack and two Tentacle attacks.
Bite
Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.
Tentacle
Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.
Tentacle Slam
Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh's next turn. Success: Half damage only.