Panther
D&D 5e · 2014·Medium Beast·Unaligned
- Armor class
- 12
- Hit points
- 133d8
- Challenge
- 1/450 XP
- Proficiency
- +2
Speed 50 ft., climb 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 14 | 15 | 10 | 3 | 14 | 7 |
| Mod | +2 | +2 | +0 | -4 | +2 | -2 |
| Save | +2 | +2 | +0 | -4 | +2 | -2 |
- Skills
- Stealth +6, Perception +4
- Senses
- passive Perception 14
- Languages
- —
Traits
Keen Smell
The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce
If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.