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Panther

D&D 5e · 2014·Medium Beast·Unaligned

Armor class
12
Hit points
133d8
Challenge
1/450 XP
Proficiency
+2

Speed 50 ft., climb 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score1415103147
Mod+2+2+0-4+2-2
Save+2+2+0-4+2-2
Skills
Stealth +6, Perception +4
Senses
passive Perception 14
Languages
—

Traits

Keen Smell

The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce

If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Find similar monsters

Movement

Damage dealt

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0