Pirate
D&D 5e · 2024·Medium or Small Humanoid·Neutral
- Armor class
- 14
- Hit points
- 336d8 + 6
- Challenge
- 1200 XP
- Proficiency
- +2Initiative +5
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 10 | 16 | 12 | 8 | 12 | 14 |
| Mod | +0 | +3 | +1 | -1 | +1 | +2 |
| Save | +0 | +5 | +1 | -1 | +1 | +4 |
- Gear
- Daggers (6), Leather Armor
- Senses
- Passive Perception 11
- Languages
- Common plus one other language
Actions
Multiattack
The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache
Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.