Pseudodragon
D&D 5e · 2024·Tiny Dragon·Neutral Good
- Armor class
- 14
- Hit points
- 103d4 + 3
- Challenge
- 1/450 XP
- Proficiency
- +2Initiative +2
Speed 15 ft., Fly 60 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 6 | 15 | 13 | 10 | 12 | 10 |
| Mod | -2 | +2 | +1 | +0 | +1 | +0 |
| Save | -2 | +2 | +1 | +0 | +1 | +0 |
- Skills
- Stealth +4, Perception +5
- Senses
- Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
- Languages
- Understands Common and Draconic but can't speak
Traits
Magic Resistance
The pseudodragon has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The pseudodragon makes two Bite attacks.
Bite
Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.
Sting
Constitution Saving Throw: DC 12, one creature the pseudodragon can see within 5 feet. Failure: 5 (2d4) Poison damage, and the target has the Poisoned condition for 1 hour. Failure by 5 or More: While Poisoned, the target also has the Unconscious condition, which ends early if the target takes damage or a creature within 5 feet of it takes an action to wake it.