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Quipper

D&D 5e · 2014·Tiny Beast·Unaligned

Armor class
13
Hit points
11d4-1
Challenge
010 XP
Proficiency
+2

Speed 0 ft., swim 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score2169172
Mod-4+3-1-5-2-4
Save-4+3-1-5-2-4
Senses
darkvision 60 ft., passive Perception 8
Languages
—

Traits

Blood Frenzy

The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing

The quipper can breathe only underwater.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Find similar monsters

Movement

Damage dealt

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0