Reef Shark
D&D 5e · 2014·Medium Beast·Unaligned
- Armor class
- 12natural armor
- Hit points
- 224d8+4
- Challenge
- 1/2100 XP
- Proficiency
- +2
Speed 0 ft., swim 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 14 | 13 | 13 | 1 | 10 | 4 |
| Mod | +2 | +1 | +1 | -5 | +0 | -3 |
| Save | +2 | +1 | +1 | -5 | +0 | -3 |
- Skills
- Perception +2
- Senses
- blindsight 30 ft., passive Perception 12
- Languages
- —
Traits
Pack Tactics
The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.
Water Breathing
The shark can breathe only underwater.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.