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Reef Shark

D&D 5e · 2014·Medium Beast·Unaligned

Armor class
12natural armor
Hit points
224d8+4
Challenge
1/2100 XP
Proficiency
+2

Speed 0 ft., swim 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score1413131104
Mod+2+1+1-5+0-3
Save+2+1+1-5+0-3
Skills
Perception +2
Senses
blindsight 30 ft., passive Perception 12
Languages
—

Traits

Pack Tactics

The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.

Water Breathing

The shark can breathe only underwater.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Find similar monsters

Movement

Damage dealt

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0