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Roper

D&D 5e · 2024·Large Aberration·Neutral Evil

Armor class
20
Hit points
9311d10 + 33
Challenge
51,800 XP
Proficiency
+3Initiative +5

Speed 10 ft., Climb 20 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score188177166
Mod+4-1+3-2+3-2
Save+4-1+3-2+3-2
Skills
Stealth +5, Perception +6
Senses
Darkvision 60 ft.; Passive Perception 16
Languages
None

Traits

Spider Climb

The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Multiattack

The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.

Bite

Melee Attack Roll: +7, reach 5 ft. Hit: 17 (3d8 + 4) Piercing damage.

Tentacle

Melee Attack Roll: +7, reach 60 ft. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper's next turn.

Reel

The roper pulls each creature Grappled by it up to 30 feet straight toward it.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0