Skip to content
Back

Sahuagin Warrior

D&D 5e · 2024·Medium Fiend·Lawful Evil

Armor class
12
Hit points
224d8 + 4
Challenge
1/2100 XP
Proficiency
+2Initiative +0

Speed 30 ft., Swim 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score13111212139
Mod+1+0+1+1+1-1
Save+1+0+1+1+1-1
Skills
Perception +5
Resistances
Acid, Cold
Senses
Darkvision 120 ft.; Passive Perception 15
Languages
Sahuagin

Traits

Blood Frenzy

The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Limited Amphibiousness

The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy

The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack

The sahuagin makes two Claw attacks.

Claw

Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Bonus actions

Aquatic Charge

The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

Find similar monsters

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0