Salamander
D&D 5e · 2024·Large Elemental·Neutral Evil
- Armor class
- 15
- Hit points
- 9012d10 + 24
- Challenge
- 51,800 XP
- Proficiency
- +3Initiative +2
Speed 30 ft., Climb 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 18 | 14 | 15 | 11 | 10 | 12 |
| Mod | +4 | +2 | +2 | +0 | +0 | +1 |
| Save | +4 | +2 | +2 | +0 | +0 | +1 |
- Vulnerabilities
- Cold
- Damage immunities
- Fire
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Primordial (Ignan)
Traits
Fire Aura
At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Actions
Multiattack
The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Flame Spear
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander's hand immediately after a ranged attack.
Constrict
Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.