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Salamander

D&D 5e · 2024·Large Elemental·Neutral Evil

Armor class
15
Hit points
9012d10 + 24
Challenge
51,800 XP
Proficiency
+3Initiative +2

Speed 30 ft., Climb 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score181415111012
Mod+4+2+2+0+0+1
Save+4+2+2+0+0+1
Vulnerabilities
Cold
Damage immunities
Fire
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Primordial (Ignan)

Traits

Fire Aura

At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack

The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander's hand immediately after a ranged attack.

Constrict

Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0