Shambling Mound
D&D 5e · 2014·Large Plant·Unaligned
- Armor class
- 15natural armor
- Hit points
- 13616d10+48
- Challenge
- 51,800 XP
- Proficiency
- +3
Speed 20 ft., swim 20 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 18 | 8 | 16 | 5 | 10 | 5 |
| Mod | +4 | -1 | +3 | -3 | +0 | -3 |
| Save | +4 | -1 | +3 | -3 | +0 | -3 |
- Skills
- Stealth +2
- Resistances
- cold, fire
- Damage immunities
- lightning
- Condition immunities
- blinded, deafened, exhaustion
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 10
- Languages
- —
Traits
Lightning Absorption
Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
Multiattack
The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf
The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.