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Shrieker

D&D 5e · 2014·Medium Plant·Unaligned

Armor class
5
Hit points
133d8
Challenge
010 XP
Proficiency
+2

Speed 0 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score1110131
Mod-5-5+0-5-4-5
Save-5-5+0-5-4-5
Condition immunities
blinded, deafened, frightened
Senses
blindsight 30 ft. (blind beyond this radius), passive Perception 6
Languages
—

Traits

False Appearance

While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

Actions

Shriek

When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.

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Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0