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Sprite

D&D 5e · 2024·Tiny Fey·Neutral Good

Armor class
15
Hit points
104d4
Challenge
1/450 XP
Proficiency
+2Initiative +4

Speed 10 ft., Fly 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score31810141311
Mod-4+4+0+2+1+0
Save-4+4+0+2+1+0
Skills
Stealth +8, Perception +3
Senses
Passive Perception 13
Languages
Common, Elvish, Sylvan

Actions

Needle Sword

Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.

Enchanting Bow

Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite's next turn.

Heart Sight

Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target's emotions and alignment.

Invisibility

The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Find similar monsters

Movement

Damage dealt

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0