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Spy

D&D 5e · 2024·Medium or Small Humanoid·Neutral

Armor class
12
Hit points
276d8
Challenge
1200 XP
Proficiency
+2Initiative +4

Speed 30 ft., Climb 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score101510121416
Mod+0+2+0+1+2+3
Save+0+2+0+1+2+3
Skills
Insight +4, Stealth +6, Deception +5, Perception +6, Investigation +5, Sleight Of Hand +4
Gear
Hand Crossbow, Shortsword, Thieves' Tools
Senses
Passive Perception 16
Languages
Common plus one other language

Actions

Shortsword

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow

Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Bonus actions

Cunning Action

The spy takes the Dash, Disengage, or Hide action.

Find similar monsters

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0