Spy
D&D 5e · 2024·Medium or Small Humanoid·Neutral
- Armor class
- 12
- Hit points
- 276d8
- Challenge
- 1200 XP
- Proficiency
- +2Initiative +4
Speed 30 ft., Climb 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 10 | 15 | 10 | 12 | 14 | 16 |
| Mod | +0 | +2 | +0 | +1 | +2 | +3 |
| Save | +0 | +2 | +0 | +1 | +2 | +3 |
- Skills
- Insight +4, Stealth +6, Deception +5, Perception +6, Investigation +5, Sleight Of Hand +4
- Gear
- Hand Crossbow, Shortsword, Thieves' Tools
- Senses
- Passive Perception 16
- Languages
- Common plus one other language
Actions
Shortsword
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow
Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Bonus actions
Cunning Action
The spy takes the Dash, Disengage, or Hide action.