Stone Golem
D&D 5e · 2024·Large Construct·Unaligned
- Armor class
- 18
- Hit points
- 22021d10 + 105
- Challenge
- 105,900 XP
- Proficiency
- +4Initiative +3
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 22 | 9 | 20 | 3 | 11 | 1 |
| Mod | +6 | -1 | +5 | -4 | +0 | -5 |
| Save | +6 | -1 | +5 | -4 | +0 | -5 |
- Damage immunities
- Poison, Psychic
- Condition immunities
- Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
- Senses
- Darkvision 120 ft.; Passive Perception 10
- Languages
- Understands Common plus two other languages but can't speak
Traits
Immutable Form
The golem can't shape-shift.
Magic Resistance
The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The golem makes two attacks, using Slam or Force Bolt in any combination.
Slam
Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force Bolt
Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
Bonus actions
Slow (Recharge 5-6)
The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).