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Stone Golem

D&D 5e · 2024·Large Construct·Unaligned

Armor class
18
Hit points
22021d10 + 105
Challenge
105,900 XP
Proficiency
+4Initiative +3

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score229203111
Mod+6-1+5-4+0-5
Save+6-1+5-4+0-5
Damage immunities
Poison, Psychic
Condition immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft.; Passive Perception 10
Languages
Understands Common plus two other languages but can't speak

Traits

Immutable Form

The golem can't shape-shift.

Magic Resistance

The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The golem makes two attacks, using Slam or Force Bolt in any combination.

Slam

Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.

Force Bolt

Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.

Bonus actions

Slow (Recharge 5-6)

The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0