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Storm Giant

D&D 5e · 2024·Huge Giant·Chaotic Good

Armor class
16
Hit points
23020d12 + 100
Challenge
1310,000 XP
Proficiency
+5Initiative +7

Speed 50 ft., Fly 25 ft. (hover), Swim 50 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score291420162018
Mod+9+2+5+3+5+4
Save+14+2+10+3+10+9
Skills
Arcana +8, History +8, Athletics +14, Perception +10
Resistances
Cold
Damage immunities
Lightning, Thunder
Senses
Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20
Languages
Common, Giant

Traits

Amphibious

The giant can breathe air and water.

Actions

Multiattack

The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword

Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt

Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.

Lightning Storm (Recharge 5-6)

Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting

The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0