Storm Giant
D&D 5e · 2024·Huge Giant·Chaotic Good
- Armor class
- 16
- Hit points
- 23020d12 + 100
- Challenge
- 1310,000 XP
- Proficiency
- +5Initiative +7
Speed 50 ft., Fly 25 ft. (hover), Swim 50 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 29 | 14 | 20 | 16 | 20 | 18 |
| Mod | +9 | +2 | +5 | +3 | +5 | +4 |
| Save | +14 | +2 | +10 | +3 | +10 | +9 |
- Skills
- Arcana +8, History +8, Athletics +14, Perception +10
- Resistances
- Cold
- Damage immunities
- Lightning, Thunder
- Senses
- Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20
- Languages
- Common, Giant
Traits
Amphibious
The giant can breathe air and water.
Actions
Multiattack
The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Storm Sword
Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Thunderbolt
Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.
Lightning Storm (Recharge 5-6)
Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Spellcasting
The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather