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Tough Boss

D&D 5e · 2024·Medium or Small Humanoid·Neutral

Armor class
16
Hit points
8211d8 + 33
Challenge
41,100 XP
Proficiency
+2Initiative +2

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score171416111011
Mod+3+2+3+0+0+0
Save+5+2+5+0+0+2
Gear
Chain Mail, Heavy Crossbow, Warhammer
Senses
Passive Perception 10
Languages
Common plus one other language

Traits

Pack Tactics

The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack

The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer

Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow

Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0