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Troll

D&D 5e · 2024·Large Giant·Chaotic Evil

Armor class
15
Hit points
949d10 + 45
Challenge
51,800 XP
Proficiency
+3Initiative +1

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score181320797
Mod+4+1+5-2-1-2
Save+4+1+5-2-1-2
Skills
Perception +5
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
Giant

Traits

Loathsome Limbs (4/Day)

If the troll ends any turn Bloodied and took 15+ Slashing damage during that turn, one of the troll's limbs is severed, falls into the troll's space, and becomes a Troll Limb. The limb acts immediately after the troll's turn. The troll has 1 Exhaustion level for each missing limb, and it grows replacement limbs the next time it regains Hit Points.

Regeneration

The troll regains 15 Hit Points at the start of each of its turns. If the troll takes Acid or Fire damage, this trait doesn't function on the troll's next turn. The troll dies only if it starts its turn with 0 Hit Points and doesn't regenerate.

Actions

Multiattack

The troll makes three Rend attacks.

Rend

Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage.

Bonus actions

Charge

The troll moves up to half its Speed straight toward an enemy it can see.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0