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Troll Limb

D&D 5e · 2024·Small Giant·Chaotic Evil

Armor class
13
Hit points
144d6
Challenge
1/2100 XP
Proficiency
+2Initiative +1

Speed 20 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score181210191
Mod+4+1+0-5-1-5
Save+4+1+0-5-1-5
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
None

Traits

Regeneration

The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.

Troll Spawn

The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend

Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0