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Unicorn

D&D 5e · 2024·Large Celestial·Lawful Good

Armor class
12
Hit points
9713d10 + 26
Challenge
51,800 XP
Proficiency
+3Initiative +8

Speed 50 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score181415111716
Mod+4+2+2+0+3+3
Save+4+2+2+0+3+3
Damage immunities
Poison
Condition immunities
Charmed, Paralyzed, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
Celestial, Elvish, Sylvan; telepathy 120 ft.

Traits

Legendary Resistance (3/Day)

If the unicorn fails a saving throw, it can choose to succeed instead.

Magic Resistance

The unicorn has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The unicorn makes one Hooves attack and one Radiant Horn attack.

Hooves

Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Radiant Horn

Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Radiant damage.

Spellcasting

The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14): At Will: Detect Evil and Good, Druidcraft 1/Day Each: Calm Emotions, Dispel Evil and Good, Entangle, Pass without Trace, Word of Recall

Bonus actions

Unicorn's Blessing (3/Day)

The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting.

Legendary actions

Legendary Action Uses: 3. Immediately after another creature's turn, the unicorn can expend a use to take one of the following actions. The unicorn regains all expended uses at the start of each of its turns.

Charging Horn

The unicorn moves up to half its Speed without provoking Opportunity Attacks, and it makes one Radiant Horn attack.

Shimmering Shield

The unicorn targets itself or one creature it can see within 60 feet of itself. The target gains 10 (3d6) Temporary Hit Points, and its AC increases by 2 until the end of the unicorn's next turn. The unicorn can't take this action again until the start of its next turn.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0