Vampire Familiar
D&D 5e · 2024·Medium or Small Humanoid·Neutral Evil
- Armor class
- 15
- Hit points
- 6510d8 + 20
- Challenge
- 3700 XP
- Proficiency
- +2Initiative +5
Speed 30 ft., Climb 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 17 | 16 | 15 | 10 | 10 | 14 |
| Mod | +3 | +3 | +2 | +0 | +0 | +2 |
| Save | +3 | +5 | +2 | +0 | +2 | +2 |
- Skills
- Stealth +7, Perception +4, Persuasion +4
- Resistances
- Necrotic
- Condition immunities
- Charmed (except from its vampire master)
- Gear
- Daggers (10)
- Senses
- Darkvision 60 ft.; Passive Perception 14
- Languages
- Common plus one other language
Traits
Vampiric Connection
While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.
Actions
Multiattack
The familiar makes two Umbral Dagger attacks.
Umbral Dagger
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
Bonus actions
Deathless Agility
The familiar takes the Dash or Disengage action.