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Vampire Familiar

D&D 5e · 2024·Medium or Small Humanoid·Neutral Evil

Armor class
15
Hit points
6510d8 + 20
Challenge
3700 XP
Proficiency
+2Initiative +5

Speed 30 ft., Climb 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score171615101014
Mod+3+3+2+0+0+2
Save+3+5+2+0+2+2
Skills
Stealth +7, Perception +4, Persuasion +4
Resistances
Necrotic
Condition immunities
Charmed (except from its vampire master)
Gear
Daggers (10)
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
Common plus one other language

Traits

Vampiric Connection

While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

Multiattack

The familiar makes two Umbral Dagger attacks.

Umbral Dagger

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus actions

Deathless Agility

The familiar takes the Dash or Disengage action.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0