Winter Wolf
D&D 5e · 2024·Large Monstrosity·Neutral Evil
- Armor class
- 13
- Hit points
- 7510d10 + 20
- Challenge
- 3700 XP
- Proficiency
- +2Initiative +1
Speed 50 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 18 | 13 | 14 | 7 | 12 | 8 |
| Mod | +4 | +1 | +2 | -2 | +1 | -1 |
| Save | +4 | +1 | +2 | -2 | +1 | -1 |
- Skills
- Stealth +5, Perception +5
- Damage immunities
- Cold
- Senses
- Passive Perception 15
- Languages
- Common, Giant
Traits
Pack Tactics
The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite
Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5-6)
Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.