Worg
D&D 5e · 2014·Large Monstrosity·Neutral Evil
- Armor class
- 13natural armor
- Hit points
- 264d10+4
- Challenge
- 1/2100 XP
- Proficiency
- +2
Speed 50 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 16 | 13 | 13 | 7 | 11 | 8 |
| Mod | +3 | +1 | +1 | -2 | +0 | -1 |
| Save | +3 | +1 | +1 | -2 | +0 | -1 |
- Skills
- Perception +4
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Goblin, Worg
Traits
Keen Hearing and Smell
The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.