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Worg

D&D 5e · 2014·Large Monstrosity·Neutral Evil

Armor class
13natural armor
Hit points
264d10+4
Challenge
1/2100 XP
Proficiency
+2

Speed 50 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score1613137118
Mod+3+1+1-2+0-1
Save+3+1+1-2+0-1
Skills
Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Goblin, Worg

Traits

Keen Hearing and Smell

The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0