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Wraith

D&D 5e · 2024·Medium or Small Undead·Neutral Evil

Armor class
13
Hit points
679d8 + 27
Challenge
51,800 XP
Proficiency
+3Initiative +3

Speed 5 ft., Fly 60 ft. (hover)

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score61616121415
Mod-2+3+3+1+2+2
Save-2+3+3+1+2+2
Resistances
Acid, Bludgeoning, Cold, Fire, Piercing, Slashing
Damage immunities
Necrotic, Poison
Condition immunities
Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Common plus two other languages

Traits

Incorporeal Movement

The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.

Actions

Life Drain

Melee Attack Roll: +6, reach 5 ft. Hit: 21 (4d8 + 3) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Create Specter

The wraith targets a Humanoid corpse within 10 feet of itself that has been dead for no longer than 1 minute. The target's spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at a time.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0