Xorn
D&D 5e · 2014·Medium Elemental·Neutral
- Armor class
- 19natural armor
- Hit points
- 737d8+42
- Challenge
- 51,800 XP
- Proficiency
- +3
Speed 20 ft., burrow 20 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 17 | 10 | 22 | 11 | 10 | 11 |
| Mod | +3 | +0 | +6 | +0 | +0 | +0 |
| Save | +3 | +0 | +6 | +0 | +0 | +0 |
- Skills
- Stealth +3, Perception +6
- Resistances
- piercing and slashing from nonmagical attacks that aren't adamantine
- Senses
- darkvision 60 ft., tremorsense 60 ft., passive Perception 16
- Languages
- Terran
Traits
Earth Glide
The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
Stone Camouflage
The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Treasure Sense
The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.
Actions
Multiattack
The xorn makes three claw attacks and one bite attack.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.