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Xorn

D&D 5e · 2014·Medium Elemental·Neutral

Armor class
19natural armor
Hit points
737d8+42
Challenge
51,800 XP
Proficiency
+3

Speed 20 ft., burrow 20 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score171022111011
Mod+3+0+6+0+0+0
Save+3+0+6+0+0+0
Skills
Stealth +3, Perception +6
Resistances
piercing and slashing from nonmagical attacks that aren't adamantine
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages
Terran

Traits

Earth Glide

The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.

Stone Camouflage

The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Treasure Sense

The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Actions

Multiattack

The xorn makes three claw attacks and one bite attack.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

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Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0