Young Gold Dragon
D&D 5e · 2014·Large Dragon·Lawful Good
- Armor class
- 18natural armor
- Hit points
- 17817d10+85
- Challenge
- 105,900 XP
- Proficiency
- +4
Speed 40 ft., fly 80 ft., swim 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 23 | 14 | 21 | 16 | 13 | 20 |
| Mod | +6 | +2 | +5 | +3 | +1 | +5 |
| Save | +6 | +6 | +9 | +3 | +5 | +9 |
- Skills
- Insight +5, Stealth +6, Perception +9, Persuasion +9
- Damage immunities
- fire
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 19
- Languages
- Common, Draconic
Traits
Amphibious
The dragon can breathe air and water.
Actions
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5-6)
The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.