Caltrops
D&D 5e · 2024·Adventuring gear·No attunement
- Type
- Adventuring gear
- Weight
- 2 lb
- Attunement
- Not required
- Rarity
- Nonmagical
- Price
- 1 GP
Using Caltrops
As a Utilize action, you can spread Caltrops from their bag to cover a 5-foot-square area within 5 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a DC 15 Dexterity saving throw or take 1 Piercing damage and have its Speed reduced to 0 until the start of its next turn. It takes 10 minutes to recover the Caltrops.
Full item details & properties
Use & effects
- Action
- Utilize action
- Range
- 5 ft.
- Saving throw
- Dexterity · DC 15
- Damage
- 1 piercing
Tags & related references
Caltrops FAQ
Does Caltrops require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.