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Caltrops

D&D 5e · 2024·Adventuring gear·No attunement

Type
Adventuring gear
Weight
2 lb
Attunement
Not required
Rarity
Nonmagical
Price
1 GP

Using Caltrops

As a Utilize action, you can spread Caltrops from their bag to cover a 5-foot-square area within 5 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a DC 15 Dexterity saving throw or take 1 Piercing damage and have its Speed reduced to 0 until the start of its next turn. It takes 10 minutes to recover the Caltrops.

Full item details & properties

Use & effects

Action
Utilize action
Range
5 ft.
Saving throw
Dexterity · DC 15
Damage
1 piercing

Tags & related references

PiercingNo AttunementNonmagicalAdventuring Gear →

Caltrops FAQ

Does Caltrops require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0