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Caltrops (bag of 20)

D&D 5e · 2014·Adventuring gear·No attunement

Type
Adventuring gear
Weight
2 lb
Attunement
Not required
Rarity
Nonmagical
Price
1 GP

Using Caltrops (bag of 20)

Caltrops. As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature’s walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn’t need to make the save.

Full item details & properties

Use & effects

Action
Action
Saving throw
Dexterity · DC 15
Damage
1 piercing
Effect
Cover 5-ft. square. Failed save stops movement; walking speed reduced 10 ft. until at least 1 HP regained. Half-speed movement avoids save.

Tags & related references

PiercingGround HazardNo AttunementNonmagicalWalking Speed ReductionAdventuring Gear →

Caltrops FAQ

Does Caltrops require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0