Caltrops (bag of 20)
D&D 5e · 2014·Adventuring gear·No attunement
- Type
- Adventuring gear
- Weight
- 2 lb
- Attunement
- Not required
- Rarity
- Nonmagical
- Price
- 1 GP
Using Caltrops (bag of 20)
Caltrops. As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature’s walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn’t need to make the save.
Full item details & properties
Use & effects
- Action
- Action
- Saving throw
- Dexterity · DC 15
- Damage
- 1 piercing
- Effect
- Cover 5-ft. square. Failed save stops movement; walking speed reduced 10 ft. until at least 1 HP regained. Half-speed movement avoids save.
Tags & related references
Caltrops FAQ
Does Caltrops require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.