D&D 5e 2014 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
361 items
1–24 of 361Acid (vial)
Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.
ConsumablesConsumables25 GP1 lbAdamantine Armor (Breastplate)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This is the Breastplate variant.
ArmorArmorUncommon—20 lbAdamantine Armor (Chain Mail)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This is the Chain Mail variant.
ArmorArmorUncommon—55 lbAdamantine Armor (Chain Shirt)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This is the Chain Shirt variant.
ArmorArmorUncommon—20 lbAdamantine Armor (Half Plate)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This is the Half Plate variant.
ArmorArmorUncommon—40 lbAdamantine Armor (Plate Armor)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This is the Plate Armor variant.
ArmorArmorUncommon—65 lbAdamantine Armor (Ring Mail)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This is the Ring Mail variant.
ArmorArmorUncommon—40 lbAdamantine Armor (Scale Mail)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This is the Scale Mail variant.
ArmorArmorUncommon—45 lbAdamantine Armor (Splint Armor)
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. This is the Splint Armor variant.
ArmorArmorUncommon—60 lbAlchemist's Fire (Flask)
Alchemist’s Fire. This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
ConsumablesConsumables50 GP1 lbAmulet of Health
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher.
Wondrous itemsWondrous itemsRare——Amulet of Proof against Detection and Location
While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.
Wondrous itemsWondrous itemsUncommon——Animated Shield
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
ShieldsShieldsVery-rare—6 lbAntitoxin (Vial)
Antitoxin. A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
ConsumablesConsumables50 GP—Arcane Focus, Crystal
Arcane Focus. An arcane focus is a special item— an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item— designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
Spellcasting focusesSpellcasting focuses10 GP1 lbArcane Focus, Orb
Arcane Focus. An arcane focus is a special item— an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item— designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
Spellcasting focusesSpellcasting focuses20 GP3 lbArcane Focus, Rod
Arcane Focus. An arcane focus is a special item— an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item— designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
Spellcasting focusesSpellcasting focuses10 GP2 lbArcane Focus, Wand
Arcane Focus. An arcane focus is a special item— an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item— designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
Spellcasting focusesSpellcasting focuses10 GP1 lbArmor of Invulnerability
You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.
ArmorArmorLegendary—65 lbArmor of Resistance (Breastplate)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Breastplate variant.
ArmorArmorRare—20 lbArmor of Resistance (Chain Mail)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Chain Mail variant.
ArmorArmorRare—55 lbArmor of Resistance (Chain Shirt)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Chain Shirt variant.
ArmorArmorRare—20 lbArmor of Resistance (Half Plate)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Half Plate variant.
ArmorArmorRare—40 lbArmor of Resistance (Hide Armor)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. Damage type (d10): 1 Acid; 2 Cold; 3 Fire; 4 Force; 5 Lightning; 6 Necrotic; 7 Poison; 8 Psychic; 9 Radiant; 10 Thunder. This is the Hide Armor variant.
ArmorArmorRare—12 lb
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.