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Armor of Invulnerability

D&D 5e · 2014·Heavy armor·Legendary·Requires attunement

Armor Class
18flat

Your Dexterity modifier does not change this Armor Class, up or down.

Armor Class calculator

AC 1818−10 ft. Speed at this Strength
Category
Heavy armor
Dex bonus
None
Stealth
Disadvantage
Strength
Str 15 (else −10 ft. Speed)
Weight
65 lb
Don / doff
10 minutes / 5 minutes
Rarity
Legendary
Price
Not specified

Magic: Wear this armor.

Calculator assumptions & rules

Uses this entry’s AC formula, Dexterity cap and listed shield bonus. Magic AC already included in the entry is counted once. Features, spells, alternative AC formulas and exceptions to Strength penalties are excluded. You still need the required armor training or proficiency.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Armor of Invulnerability does

  • AC 18 does not improve with Dexterity. Compare armor options using your actual Dexterity modifier rather than their base AC alone.
  • It imposes Disadvantage on Stealth checks; consider that cost if the group relies on sneaking.
  • Strength 15 avoids this armor’s listed Speed penalty. The calculator flags the penalty when your Strength is lower.
  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.
Full item details & properties

Magic properties

Activation
Wear this armor.
Consumable
No
Nonmagical damage
Resistance to all nonmagical damage while wearing. Action: immunity to nonmagical damage for 10 minutes or until removed; once until next dawn.

Armor details

Armor Class
18
Category
Heavy
Dexterity modifier
Not added
Strength to avoid Speed penalty
15
Stealth disadvantage
Yes
Don
10 minutes
Doff
5 minutes

Tags & related references

Legendary →Heavy ArmorMagicalNonmagical Damage ResistanceRequires AttunementStealth DisadvantageTemporary Nonmagical Damage ImmunityArmor →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Armor of Invulnerability FAQ

What Armor Class does Armor of Invulnerability give?

It starts at AC 18. Dexterity does not change its AC, whether your modifier is positive or negative.

Does Armor of Invulnerability require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

What if my Strength is below 15?

The armor lists a 10 ft. Speed penalty below Strength 15. The calculator flags it; character features may provide exceptions.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0