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Plate Armor of Etherealness

D&D 5e · 2014·Heavy armor·Legendary·Requires attunement

Armor Class
18flat

Your Dexterity modifier does not change this Armor Class, up or down.

Armor Class calculator

AC 1818−10 ft. Speed at this Strength
Category
Heavy armor
Dex bonus
None
Stealth
Disadvantage
Strength
Str 15 (else −10 ft. Speed)
Weight
65 lb
Don / doff
10 minutes / 5 minutes
Rarity
Legendary
Price
Not specified

Magic: Action while wearing: speak command word.

Calculator assumptions & rules

Uses this entry’s AC formula, Dexterity cap and listed shield bonus. Magic AC already included in the entry is counted once. Features, spells, alternative AC formulas and exceptions to Strength penalties are excluded. You still need the required armor training or proficiency.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Plate Armor of Etherealness does

  • AC 18 does not improve with Dexterity. Compare armor options using your actual Dexterity modifier rather than their base AC alone.
  • It imposes Disadvantage on Stealth checks; consider that cost if the group relies on sneaking.
  • Strength 15 avoids this armor’s listed Speed penalty. The calculator flags the penalty when your Strength is lower.
  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
While you're wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.
Full item details & properties

Magic properties

Activation
Action while wearing: speak command word.
Consumable
No
Use limit
1 use(s); resets next dawn

Spells & spell effects

Etherealness
Level 7 · Effect: Gain the spell effect for 10 minutes; ends on removing armor or another action and command word.

Armor details

Armor Class
18
Category
Heavy
Dexterity modifier
Not added
Strength to avoid Speed penalty
15
Stealth disadvantage
Yes
Don
10 minutes
Doff
5 minutes

Tags & related references

Related Spell: EtherealnessLegendary →Ethereal TravelHeavy ArmorMagicalRequires AttunementStealth DisadvantageArmor →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Plate Armor of Etherealness FAQ

What Armor Class does Plate Armor of Etherealness give?

It starts at AC 18. Dexterity does not change its AC, whether your modifier is positive or negative.

Does Plate Armor of Etherealness require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

What if my Strength is below 15?

The armor lists a 10 ft. Speed penalty below Strength 15. The calculator flags it; character features may provide exceptions.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0