Plate Armor of Etherealness
D&D 5e · 2014·Heavy armor·Legendary·Requires attunement
Your Dexterity modifier does not change this Armor Class, up or down.
Armor Class calculator
- Category
- Heavy armor
- Dex bonus
- None
- Stealth
- Disadvantage
- Strength
- Str 15 (else −10 ft. Speed)
- Weight
- 65 lb
- Don / doff
- 10 minutes / 5 minutes
- Rarity
- Legendary
- Price
- Not specified
Magic: Action while wearing: speak command word.
Calculator assumptions & rules
Uses this entry’s AC formula, Dexterity cap and listed shield bonus. Magic AC already included in the entry is counted once. Features, spells, alternative AC formulas and exceptions to Strength penalties are excluded. You still need the required armor training or proficiency.
Changing calculator inputs does not change the item’s rules or create a new page URL.
What Plate Armor of Etherealness does
- AC 18 does not improve with Dexterity. Compare armor options using your actual Dexterity modifier rather than their base AC alone.
- It imposes Disadvantage on Stealth checks; consider that cost if the group relies on sneaking.
- Strength 15 avoids this armor’s listed Speed penalty. The calculator flags the penalty when your Strength is lower.
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
While you're wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.
Full item details & properties
Magic properties
- Activation
- Action while wearing: speak command word.
- Consumable
- No
- Use limit
- 1 use(s); resets next dawn
Spells & spell effects
- Etherealness
- Level 7 · Effect: Gain the spell effect for 10 minutes; ends on removing armor or another action and command word.
Armor details
- Armor Class
- 18
- Category
- Heavy
- Dexterity modifier
- Not added
- Strength to avoid Speed penalty
- 15
- Stealth disadvantage
- Yes
- Don
- 10 minutes
- Doff
- 5 minutes
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base armor; compare magical benefits
Adamantine Armor (Plate Armor)AC 1818 AC · Stealth DisadvantageNot specified · 65 lbSame base armor; compare magical benefits
Armor of Resistance (Plate Armor)AC 1818 AC · Stealth DisadvantageNot specified · 65 lbSame base armor; compare magical benefits
Armor of VulnerabilityAC 1818 AC · Stealth DisadvantageNot specified · 65 lbSame base armor; compare magical benefits
Plate Armor of Etherealness FAQ
What Armor Class does Plate Armor of Etherealness give?
It starts at AC 18. Dexterity does not change its AC, whether your modifier is positive or negative.
Does Plate Armor of Etherealness require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
What if my Strength is below 15?
The armor lists a 10 ft. Speed penalty below Strength 15. The calculator flags it; character features may provide exceptions.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.