Plate Armor of Etherealness
D&D 5e · 2024·Heavy armor·Legendary·Requires attunement
Your Dexterity modifier does not change this Armor Class, up or down.
Armor Class calculator
- Category
- Heavy armor
- Dex bonus
- None
- Stealth
- Disadvantage
- Strength
- Str 15 (else −10 ft. Speed)
- Weight
- 65 lb
- Don / doff
- 10 minutes / 5 minutes
- Rarity
- Legendary
- Price
- Not specified
Magic: Magic action and command word while wearing.
Calculator assumptions & rules
Uses this entry’s AC formula, Dexterity cap and listed shield bonus. Magic AC already included in the entry is counted once. Features, spells, alternative AC formulas and exceptions to Strength penalties are excluded. You still need the required armor training or proficiency.
Changing calculator inputs does not change the item’s rules or create a new page URL.
What Plate Armor of Etherealness does
- AC 18 does not improve with Dexterity. Compare armor options using your actual Dexterity modifier rather than their base AC alone.
- It imposes Disadvantage on Stealth checks; consider that cost if the group relies on sneaking.
- Strength 15 avoids this armor’s listed Speed penalty. The calculator flags the penalty when your Strength is lower.
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
While you're wearing this armor, you can take a Magic action and use a command word to gain the effect of the Etherealness spell. The spell ends immediately if you remove the armor or take a Magic action to repeat the command word. This property of the armor can't be used again until the next dawn. This is the Plate Armor variant.
Full item details & properties
Magic properties
- Activation
- Magic action and command word while wearing.
- Consumable
- No
- Use limit
- 1 use(s); resets next dawn
- Etherealness end
- Ends immediately if the armor is removed or you take a Magic action to repeat the command word. Once used, unavailable until next dawn; no AC enhancement is granted.
Spells & spell effects
- Etherealness
- Level 7 · Effect: Gain the effect of the spell
Armor details
- Armor Class
- 18
- Category
- Heavy
- Dexterity modifier
- Not added
- Strength to avoid Speed penalty
- 15
- Stealth disadvantage
- Yes
- Don
- 10 minutes
- Doff
- 5 minutes
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base armor; compare magical benefits
Plate Armor (+3)AC 2121 AC · Stealth DisadvantageNot specified · 65 lbSame base armor; compare magical benefits
Adamantine Armor (Plate)AC 1818 AC · Stealth DisadvantageNot specified · 65 lbSame base armor; compare magical benefits
Armor of Resistance (Plate)AC 1818 AC · Stealth DisadvantageNot specified · 65 lbSame base armor; compare magical benefits
Plate Armor of Etherealness FAQ
What Armor Class does Plate Armor of Etherealness give?
It starts at AC 18. Dexterity does not change its AC, whether your modifier is positive or negative.
Does Plate Armor of Etherealness require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
What if my Strength is below 15?
The armor lists a 10 ft. Speed penalty below Strength 15. The calculator flags it; character features may provide exceptions.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.