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Plate Armor of Etherealness

D&D 5e · 2024·Heavy armor·Legendary·Requires attunement

Armor Class
18flat

Your Dexterity modifier does not change this Armor Class, up or down.

Armor Class calculator

AC 1818−10 ft. Speed at this Strength
Category
Heavy armor
Dex bonus
None
Stealth
Disadvantage
Strength
Str 15 (else −10 ft. Speed)
Weight
65 lb
Don / doff
10 minutes / 5 minutes
Rarity
Legendary
Price
Not specified

Magic: Magic action and command word while wearing.

Calculator assumptions & rules

Uses this entry’s AC formula, Dexterity cap and listed shield bonus. Magic AC already included in the entry is counted once. Features, spells, alternative AC formulas and exceptions to Strength penalties are excluded. You still need the required armor training or proficiency.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Plate Armor of Etherealness does

  • AC 18 does not improve with Dexterity. Compare armor options using your actual Dexterity modifier rather than their base AC alone.
  • It imposes Disadvantage on Stealth checks; consider that cost if the group relies on sneaking.
  • Strength 15 avoids this armor’s listed Speed penalty. The calculator flags the penalty when your Strength is lower.
  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
While you're wearing this armor, you can take a Magic action and use a command word to gain the effect of the Etherealness spell. The spell ends immediately if you remove the armor or take a Magic action to repeat the command word. This property of the armor can't be used again until the next dawn. This is the Plate Armor variant.
Full item details & properties

Magic properties

Activation
Magic action and command word while wearing.
Consumable
No
Use limit
1 use(s); resets next dawn
Etherealness end
Ends immediately if the armor is removed or you take a Magic action to repeat the command word. Once used, unavailable until next dawn; no AC enhancement is granted.

Spells & spell effects

Etherealness
Level 7 · Effect: Gain the effect of the spell

Armor details

Armor Class
18
Category
Heavy
Dexterity modifier
Not added
Strength to avoid Speed penalty
15
Stealth disadvantage
Yes
Don
10 minutes
Doff
5 minutes

Tags & related references

Related Spell: EtherealnessLegendary →EtherealEtherealnessHeavy ArmorMagicalRequires AttunementStealth DisadvantageArmor →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Plate Armor of Etherealness FAQ

What Armor Class does Plate Armor of Etherealness give?

It starts at AC 18. Dexterity does not change its AC, whether your modifier is positive or negative.

Does Plate Armor of Etherealness require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

What if my Strength is below 15?

The armor lists a 10 ft. Speed penalty below Strength 15. The calculator flags it; character features may provide exceptions.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0