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Armor of Invulnerability

D&D 5e · 2024·Heavy armor·Legendary·Requires attunement

Armor Class
18flat

Your Dexterity modifier does not change this Armor Class, up or down.

Armor Class calculator

AC 1818−10 ft. Speed at this Strength
Category
Heavy armor
Dex bonus
None
Stealth
Disadvantage
Strength
Str 15 (else −10 ft. Speed)
Weight
65 lb
Don / doff
10 minutes / 5 minutes
Rarity
Legendary
Price
Not specified

Magic: Wear for Resistance; Magic action for Metal Shell.

Calculator assumptions & rules

Uses this entry’s AC formula, Dexterity cap and listed shield bonus. Magic AC already included in the entry is counted once. Features, spells, alternative AC formulas and exceptions to Strength penalties are excluded. You still need the required armor training or proficiency.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Armor of Invulnerability does

  • AC 18 does not improve with Dexterity. Compare armor options using your actual Dexterity modifier rather than their base AC alone.
  • It imposes Disadvantage on Stealth checks; consider that cost if the group relies on sneaking.
  • Strength 15 avoids this armor’s listed Speed penalty. The calculator flags the penalty when your Strength is lower.
  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
You have Resistance to Bludgeoning, Piercing, and Slashing damage while you wear this armor. Metal Shell. You can take a Magic action to give yourself Immunity to Bludgeoning, Piercing, and Slashing damage for 10 minutes or until you are no longer wearing the armor. Once this property is used, it can't be used again until the next dawn.
Full item details & properties

Magic properties

Activation
Wear for Resistance; Magic action for Metal Shell.
Consumable
No
Use limit
1 use(s); resets next dawn (Metal Shell only)
Damage resistance
Bludgeoning, Piercing, Slashing
Metal Shell
Magic action: Immunity to Bludgeoning, Piercing and Slashing for 10 minutes or until armor removed; once until next dawn. No AC enhancement is stated.

Armor details

Armor Class
18
Category
Heavy
Dexterity modifier
Not added
Strength to avoid Speed penalty
15
Stealth disadvantage
Yes
Don
10 minutes
Doff
5 minutes

Tags & related references

Legendary →Heavy ArmorLimited Physical ImmunityMagicalPhysical Damage ResistanceRequires AttunementStealth DisadvantageArmor →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Armor of Invulnerability FAQ

What Armor Class does Armor of Invulnerability give?

It starts at AC 18. Dexterity does not change its AC, whether your modifier is positive or negative.

Does Armor of Invulnerability require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

What if my Strength is below 15?

The armor lists a 10 ft. Speed penalty below Strength 15. The calculator flags it; character features may provide exceptions.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0