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Climber's Kit

D&D 5e · 2014·Adventuring gear·No attunement

Type
Adventuring gear
Weight
12 lb
Attunement
Not required
Rarity
Nonmagical
Price
25 GP

Using Climber's Kit

Climber’s Kit. A climber’s kit includes special pitons, boot tips, gloves, and a harness. You can use the climber’s kit as an action to anchor yourself; when you do, you can’t fall more than 25 feet from the point where you anchored yourself, and you can’t climb more than 25 feet away from that point without undoing the anchor.

Full item details & properties

Use & effects

Action
Action
Effect
Anchor yourself; cannot fall more than 25 ft. from anchor or climb more than 25 ft. away without undoing it.

Tags & related references

Climbing GearNo AttunementNonmagicalAdventuring Gear →

Climber's Kit FAQ

Does Climber's Kit require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0